
Happy Friday. Time to learn stuff you’ll annoy your friends with tonight.
Here’s one for you: what if the most dangerous people in Vegas history weren’t mobsters or casino bosses, but a bunch of nerds with backpacks?
Today we’re talking about the MIT Blackjack Team that turned math homework into a weapon and made casinos sweat.
Let’s get into it.
🗓️ Today in History
🔫 September 5, 1975 – Squeaky Pulls the Trigger
On this day in 1975, President Gerald Ford was walking through a crowd in Sacramento when Lynette “Squeaky” Fromme, a follower of Charles Manson, pulled a pistol on him at point-blank range.
The gun jammed. Secret Service agents pounced. Ford walked away shaken but alive. Fromme, dressed in a bright red robe, was arrested on the spot.
Fromme later said she never intended to kill him, only to make a statement about the environment. The jury didn’t buy it. She was sentenced to life in prison, though she was paroled in 2009.
It was one of two attempts on Ford’s life in the span of just 17 days. The takeaway: being president in the 1970s was not for the faint of heart.

Lynette “Squeaky” Fromme
❓ Trivia
P.S. We’re now breaking down the answers at the end of each edition, so you get a little more insight.
How a Bunch of MIT Nerds Beat Vegas

Picture it. Early 1980s. Vegas is booming. Casinos are raking in cash hand over fist, confident the house always wins. Then a pack of math kids from MIT strolls in with backpacks full of investor money and starts draining blackjack tables like they’ve hacked the Matrix.
This was the MIT Blackjack Team. A crew of students and grads who turned card counting into a business empire that spooked the casinos and made millions.
The Birth of a Hustle
It started in the late 1970s when a handful of MIT students realized they could take Edward Thorp’s math-heavy book Beat the Dealer and actually, well, beat the dealer. Blackjack isn’t pure luck. If you keep track of the cards left in the deck, you can know when the odds tip in your favor.
That meant if you were disciplined enough—and had the memory of a computer—you could swing the edge away from the house. These kids were not only disciplined, they were brilliant. They weren’t just good at math. They were MIT good at math.
The System

The team didn’t just wander into casinos throwing down chips. They built a system like it was a startup. Investors funded the bankroll. Players went through training camps. There were spotters, who sat quietly at tables keeping a running count of the deck. When the deck turned hot, they signaled the big players, who swooped in and started laying down huge bets.
It was organized, it was legal, and it was devastating. While tourists lost their mortgage payments at the roulette wheel, MIT kids were splitting millions in profit.
Big Money, Bigger Problems
At its peak, the team ran like a corporation. Profits were split among investors and players. People bought in like it was a hedge fund, only instead of Wall Street traders, you had twenty-somethings with cheap suits and poker faces.
They operated for years, sometimes raking in hundreds of thousands in a single weekend. One story has a player walking out of Caesars Palace with $100,000 stuffed into his pockets.
But the more they won, the more they stuck out. Casinos didn’t take kindly to kids walking in with backpacks and walking out with bank. Security caught on. Faces were photographed, logged, and circulated. Players got the tap on the shoulder, escorted out, sometimes even roughed up. The message was clear: counting cards might be legal, but casinos hated it with a passion.
Hollywood vs. Reality
If you’ve seen 21, you know the Hollywood version of this story. It’s slick, it’s sexy, and Kevin Spacey is in it. The real thing was less glamorous. The team was constantly paranoid. One wrong move and the whole system fell apart. Some players couldn’t handle the pressure and washed out. Others got banned from casinos across the country. The money was real, but so was the burnout.
And unlike the movie, nobody got rich forever. Most players made solid cash but eventually moved on. It was a hustle with an expiration date, not a golden ticket for life.
The Legacy
Still, the MIT Blackjack Team changed the game. Casinos ramped up their security, added more decks to make counting harder, and started using tracking software to flag unusual betting patterns. The cat-and-mouse war between players and the house went high-tech because a bunch of kids with spreadsheets embarrassed the system.
And the legend stuck. Even today, blackjack players whisper about card counting, about beating the house, about the team that proved it could be done.
The Takeaway
Vegas loves to tell you the house always wins. And 99.9 percent of the time, it does. But for a decade or so, a group of nerds from Boston proved you could flip the script with nothing more than discipline, teamwork, and absurdly sharp math skills.
They didn’t use trick dice, loaded decks, or sleight of hand. They used probability. The deadliest weapon in Vegas wasn’t a gun or a grift—It was a kid who could run numbers faster than the dealer could shuffle a deck.
So next time you sit down at a blackjack table and lose twenty bucks on a single hand, just remember. Somewhere out there, an MIT alum is laughing at the memory of turning a backpack of cash into the Strip’s worst nightmare.
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“Snowblind” is Sabbath at their peak powers, loud and raw but with just enough groove to make you want to put your fist through drywall. The song is about cocaine, which they were very much consuming by the shovel in the early 70s, but it plays bigger than just a drug track.
Everyone talks about Paranoid or Master of Reality, but Vol. 4 is Sabbath at their weirdest and most experimental. You get “Snowblind” alongside tracks like “Changes” and “Supernaut,” a lineup that shows just how much range they had when they weren’t buried in tour chaos and powdered excess.
If you only know Sabbath from the radio hits, “Snowblind” will remind you why these guys rewired rock music. It’s heavy, it’s messy, and it still sounds dangerous fifty years later.
Give it a listen 👇
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🍽️ Last Bite
🎰 Trivia Breakdown
In the 1920s, President Calvin Coolidge had a pet raccoon named Rebecca living at the White House. She wasn’t supposed to be a pet. Rebecca was originally sent to the Coolidges as a Thanksgiving dinner option, a gift from a Mississippi farmer who thought raccoon was a fine holiday meal.
Instead, the president and First Lady took one look at her and decided to keep her. Rebecca roamed the White House grounds, wore a little leash for walks, and even joined the family for Easter egg rolls on the lawn. Guests were charmed. Secret Service, less so.
Coolidge wasn’t exactly normal when it came to pets. Along with Rebecca, he kept a bobcat, a wallaby, and even a pygmy hippo named Billy. But the raccoon stood out. She became a minor celebrity, making headlines whenever she scampered around the property.
For a president known as “Silent Cal,” it was fitting that his most famous companion was a mischievous raccoon that stole the show without saying a word.

Grace Coolidge holds Rebecca during the 1927 Easter Egg Roll on the White House lawn.
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